Book clubs
Gather curious readers.
Flexible discussion guides for school book clubs, public libraries, family reading groups and young readers who want to stay in Wetherwild a little longer.
Download the guides →A simple format
One hour.
Plenty to talk about.
Choose four to six questions, add one creative activity, and finish with a thought or question each reader is still carrying.
Start
Name one moment that made you laugh, worry, wonder or change your mind.
Discuss
Choose questions that interest the group rather than treating the guide like a test.
Create
Use a clue, map, magical-object or perspective activity.
Finish
Share one changed idea or one question that remains open.
Finished all three books?
Use the whole-trilogy guide to compare Ember’s growth, Rowan’s independent journey and the different limits of the key, crown and shard.
Download the trilogy guide →